Sat June 20th - Airsoft Night Game
**PLEASE NOTE NEW START TIMES! GAME STARTS AT 630PM! SHOW UP TO BE READY TO PLAY PRIOR TO 630PM!
WE ARE STARTING EARLIER TO ALLOW FOR BIGGER SCALE GAMEPLAY PRIOR TO 1200pm(Noon). THEN SCALE DOWN TO CQB GAMES IN AFTERNOON***
Directions/map will be posted for people not too familiar with the location
IMPORTANT NOTES FOR EVERYONE
*Eye, Face, and ear protection is required!!! Some paintball groups may be next to us. We don't want anyone catching a stray paintball to the face.
*NO smoke grenades!
*Gunners (Pistols/Shotguns/SMGs/ARs/LMGs) Limited to under 1.63 joules(420fps w/ .20g BBs )
*DMRs MIN 50ft ENGAGEMENT DISTANCE (SIDEARM REQUIRED FOR CQB) limited to under 1.87 joules (450fps w/ .20g BBs)
*SNIPERS (Bolt action) MIN 100ft ENGAGEMENT DISTANCE (SIDEARM REQUIRED FOR CQB) Limited to under 2.26 joules (495fps w/.20g BBs)
*Keep in mind we may be playing on smaller fields (200ft accross at times) be mindful of your min engagement distance on said fields
*Bang bang if you got the drop on someone (they don't have to take it)
*Grandes have 10ft kill radius (soft/hard cover. Underhand only "frag out" call) look below for more details!
**The fields are more CQB style. So most games will be semi auto only.
*Bio BBs only guys
Field fee is $20 (make sure to have cash).
Rentals are also available if needed $55 with Credit card or Etransfer or $45 with Cash.
(field fees included)
Here is the usual safety notes to look over
SAFETY:
Safety is very important in this sport! No one wants to lose an eye!
1. FULL SEAL EYE PROTECTION IS REQUIRED. Always wear eye protection in the form of sealed ballistic protection (goggles, masks, or safety glasses). Eye protection must meet ANSI Z87.1 standards and wrap around the face.
2. No mesh goggles. Regular prescription glasses are NOT acceptable as safety eyewear.
3. Never remove your eye protection while on the battlefield, whether a game is on or not.
4. ***FACE and EAR protection is also required!***
5. If you bring your own BBs please make sure they are Bio BBs please!
SAFE ZONE:
**No dry firing in the Safe Zone! If you need to check something out or test something, go outside the zone!
**No firing from the Safe Zone. No firing into the Safe Zone.
GUN SAFETY:
1. Magazines will be removed from rifles before entering the safe area.
2. Players will ensure their weapons are empty by firing a few rounds into the ground before entering the Safe Area.
3. Barrel blocking devise must be utilized.
4. Safeties will be engaged, fingers off the trigger. Treat it like it’s loaded.
RULES:
1. ARs/Pistols/Shotguns/SMGs/LMGs Limited to under 1.63 joules(420fps w/ .20g BBs )
2. DMRs MIN 50ft ENGAGEMENT DISTANCE (SIDEARM REQUIRED FOR CQB) limited to under 1.87 joules (450fps w/ .20g BBs)
3. Snipers (Bolt action) MIN 100ft ENGAGEMENT DISTANCE (SIDEARM REQUIRED FOR CQB) Limited to under 2.26 joules (495fps w/.20g BBs)
4. Chronographs are available on site if needed. Spot check chronos will happen periodically to ensure rules are followed.
5. Kill rag or blinker are suggested
6. Dead men don’t talk. No talking to other players or over your radio.
7. Grenades will have a 10ft kill radius ("Frag out" call out prior to throwing). Hard cover(solid walls) will protect you from the kill. Soft cover (tarps, etc)will NOT protect you. No over hand throws. No throwing/dropping over full sized walls(6ft or higher). Sound and BB grenades will be treaded the same. If it goes bang or flings bbs 10ft radius and your dead.
8. Bang Bang - If you have the drop on someone, you can "Bang Bang" them instead of shooting them, but they don’t have to accept.
9. SMOKE GRENADES - ARE NOT ALLOWED
10. No "Blind Firing". (Gun must be held up to look down sights to fire) no holding guns around a corners or overhead to get over walls
11. Bio BBs only!!!
12. If any clarification on rules is required feel free to ask admins or other players. We want a fun safe environment for everyone to enjoy airsoft!
TRANSPORTING: When transporting airsoft weapons to and from the playing field, it is suggested all weapons will be transported in either a gun case, or the original factory box.
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